﻿package frEngine.render
{
    import baseEngine.core.*;

    public class FlashLightingRender extends DefaultRender
    {
        public static const instance:FlashLightingRender = new FlashLightingRender;

        public function FlashLightingRender()
        {
            return;
        }// end function

        override protected function calculateObjectWorld(param1:Mesh3D) : void
        {
            _matrix3d.identity();
            return;
        }// end function

    }
}
